ONGOING

LAB

LAB Sketches, Tools, and One-Off Experiments [FORMAT] Dated Log, Ongoing [STACK] Whatever the Sketch Needed -------------------------------------------------------------------------------- 2026-09-18 HAND_GLB_2026 Webcam hand tracking driving .glb models in the browser. Right hand moves, left hand rotates, pinch to scale. Drop any .glb in. No mouse, no keyboard. 2026-09-02 SDXL_IMG2IMG_EXTENDED Colab notebook. SDXL image-to-image, four results per run, each carried on into a depth map, a normal map, a relief mesh and a turntable. Less about the generation than what the outputs become. 2026-08-31 VIDEO FEEDBACK INSTRUMENT Live video synthesis instrument built on Hydra. Rotary knobs only, .glb models as live sources, built to be played in a real setup.

PHYSICAL COLLAGE & PRINT STUDIES

Analog Materials, 3D Printing, & Tactile Assemblage [MEDIUM] Physical Media, 3D Print Components, Mixed Paint, Found Ephemera [EDITION] Ongoing Physical Archive -------------------------------------------------------------------------------- OVERVIEW An ongoing exploration of physical materiality, contrasting additive manufacturing techniques with traditional painting, printmaking, and found-object collage. The work pairs precision 3D-printed structural components with hand-painted surfaces, historical paper stock, and physical ephemera. The series investigates texture, surface erosion, and physical scale as an explicit counterpoint to digital image generation. --------------------------------------------------------------------------------

Systems of now

link ↗

SYSTEMS OF NOW Multi-Stage Generative Archive & Motion Pipeline [MEDIUM] Bitcoin Ordinals Inscriptions (WebP) + AI Motion Studies [EDITION] 11 Inscribed Artifacts [PARENT] Inscription #42508 [STACK] p5.js, WebP Lossy Downsampling, Generative AI Video Workflows -------------------------------------------------------------------------------- OVERVIEW Systems of Now maps an iterative generative feedback loop: translating algorithmic code sketches into compressed on-chain artifacts, which then serve as seed inputs for machine learning video models. Across 11 inscriptions, the series pairs p5.js procedural outputs with WebP lossy compression to navigate blockchain storage constraints. The resulting compression artifacts and pixel degradation alter each piece prior to inscription. These static outputs were subsequently fed into generative AI video pipelines, transforming promotional material into a secondary archive of early AI video synthesis. -------------------------------------------------------------------------------

— Ordinals Inscriptions: Inscription Number 118607

— Project Account: using the orioginal image data the account contains various promotional content that highlighted the hugging face demo spaces that were available at the time

— OG P5js Sketch : the original generative code for the the pproject

MIchael Raeburn

AVIVA

link ↗

Hybrid Feature Film & Generative AI Post-Production Infrastructure [ROLE] Technical Advisor & Post-Production Architect [DIRECTOR] Michael Raeburn [MEDIUM] Hybrid Narrative Feature Film [STACK] Generative AI Pipelines, ComfyUI, Custom Web Applications -------------------------------------------------------------------------------- OVERVIEW AVIVA is an independent feature film directed by Michael Raeburn, combining live-action cinema with generative AI architectures. As technical advisor and post-production architect, the work builds modular, scene-specific browser tools and generative pipelines: image-to-image transformation, style transfer and visual extension, run by the director inside the post-production workflow without giving up narrative control. The same approach produced two of the film's tools. A prop bible generates period packaging in five anchored stages (box, label, mascot, condition, markings), each with a QC pass, so a ration box runs from factory-fresh to expired and mould-blown without losing its type or its character. A location tool builds plates from a scene-and-angle picker or a supplied still, composites in the Firewall, the film's electric sky phenomenon, from a curated reference pool, and relights the scene as if it were the light source, with a final pass to close the seam between stages. --------------------------------------------------------------------------------

— Michael Raeburn: Director

Muskatt-Eats Grade C single meal ration, generated prop
Muskatt-Eats ration 110B, batch SP-201, generated prop
Prop Bible tool, stage 04 condition pass
Muskatt-Eats Grade C single meal ration, generated prop
Muskatt-Eats ration 110B, batch SP-201, generated prop
Prop Bible tool, stage 04 condition pass

2026, IN DEVELOPMENT

SQUEEZE

SQUEEZE A Production System for a Period Feature in Development [YEAR] 2026, ongoing [SETTING] Shanghai, 1919 to 1930 [STATUS] Feature film in development. Tools built and in use. [STACK] Custom web tools, Nano Banana, Gemini, Cloudflare Workers, KV, R2 -------------------------------------------------------------------------------- OVERVIEW Squeeze is a feature film in development set in Shanghai between 1919 and 1930. The title is period pidgin for graft, the skim taken by compradors, police and clerks at every stage of a transaction. Rather than storyboard it by hand, the pre-production is being run through a set of purpose-built tools. Each tool encodes a specific historical argument about the city, its wardrobe, its rooms and its light, and generates from that argument rather than from a loose prompt. Nothing generates until a written manifest is accepted. The human decides, the system proposes.
Character Unit, stage 03 colour
Scene Builder, five angles off a locked frame
Squeeze costume test: wool greatcoat over knit, holstered pistol, three views
Squeeze costume test: striped changshan with vest, chain and fan, three views
Squeeze costume test: sheer black shirt over mesh vest, palm fan, three views
Squeeze costume test: frogged hotel uniform with rings and whistle, three views
Squeeze costume test: fedora and gauze robe, four views
Card game in a back room, figure with basket passing in the foreground
Street funeral procession with paper house and car, brass band
Night alley, man pulling a sailor by the arm
Street corner, boy running with betting slips past a bookie writing tickets
Man on a daybed, another slipping banknotes from a porcelain pillow
Character Unit, stage 03 colour
Scene Builder, five angles off a locked frame
Squeeze costume test: wool greatcoat over knit, holstered pistol, three views
Squeeze costume test: striped changshan with vest, chain and fan, three views
Squeeze costume test: fedora and gauze robe, four views
Card game in a back room, figure with basket passing in the foreground
Street funeral procession with paper house and car, brass band
Night alley, man pulling a sailor by the arm

2026

ALL THE BEST

link ↗

ALL THE BEST Dead Hugging Face Spaces Rendered as Boxes of Chocolates [YEAR] 2026 [MEDIUM] Generative Image Series, Gradio Application [EDITION] One Box per Dead Space, Ongoing Archive [STACK] Qwen-Image-Edit-2511, Gradio, Hugging Face Hub API, Python -------------------------------------------------------------------------------- OVERVIEW All The Best renders abandoned Hugging Face Spaces as boxes of chocolates. Each box is generated from the Space's own data, its colours, commit log, dependencies and final commit date, through six sequential image-to-image passes. The interest is in the text: how much printed detail survives across a chain of edits, and what has to be explicitly named to stop it being overwritten. The moulded smiling face is fixed. It is the same in every box.
Slide 01: Dead Spaces, boxed as chocolates — final frame, pass 05 of 05
Slide 02: The chain — six passes ordered by fragility
Slide 03: Three things the chain taught, V1–V4
Slide 01: Dead Spaces, boxed as chocolates — final frame, pass 05 of 05
Slide 02: The chain — six passes ordered by fragility
Slide 03: Three things the chain taught, V1–V4

2023

PASTICHE 33

link ↗

PASTICHE 33 An On-Chain Narrative of Material & Algorithmic Process [YEAR] 2024–2026 [MEDIUM] Bitcoin Ordinals Inscriptions [PIECES] 33 Unique Inscriptions (1/1) [STACK] Paper Collage, Shap-E, ComfyUI, Ricoh GR, Custom Python Pipeline -------------------------------------------------------------------------------- OVERVIEW Pastiche 33 maps the translation between physical media and machine learning pipelines, permanently anchored on the Bitcoin blockchain. Across 33 inscriptions, the series pairs physical artifacts (analog print, book bindings, acetate ink rejection) with neural generation outputs (spatial texture maps, vector schematics, interface captures) to create an immutable digital archive.

— Kathryn Bishop: Copywriting and Editing

Pastiche 33, inscription study 1
Pastiche 33, inscription study 2
Pastiche 33, inscription study 3
Pastiche 33, inscription study 4
Pastiche 33, inscription study 5
Pastiche 33, inscription study 6
Pastiche 33, inscription study 7
Pastiche 33, inscription study 8
Pastiche 33, inscription study 9
Pastiche 33, inscription study 10
Pastiche 33, inscription study 11
Pastiche 33, inscription study 1
Pastiche 33, inscription study 2
Pastiche 33, inscription study 3
Pastiche 33, inscription study 4
Pastiche 33, inscription study 5
Pastiche 33, inscription study 6
Pastiche 33, inscription study 7
Pastiche 33, inscription study 8
Pastiche 33, inscription study 9
Pastiche 33, inscription study 10
Pastiche 33, inscription study 11